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GNG credits

GNG credits are the single spend currency for everything you do in the AI Console. Each AI answer, tool run, and image draws down a balance, and that balance refills on a schedule and can be topped up with credit packs that never expire. This page explains the credit meter and the usage panel, how to read each figure, the order in which credits are spent, and the standard math behind the balance. Credits apply on the Free, Pro Lite, and Pro plans; the size of an allotment and whether it refills differ by tier, and the live meter shows your own numbers.

Before you begin

  • Sign in to your account. The meter reflects your own live balance.
  • To see where a single answer's credits went, expand the per-answer credits row described on the Chat page.

What it shows

  • Credit meter (chat sidebar): a slim progress bar with the GNG coin icon, your total available credits shown as a single number, a low-balance state that turns the bar red under roughly 15 percent remaining, and a caption that reads either "Resets in N days" for tiers with a monthly allotment or "One-time credits" for tiers whose credits do not auto-refill. The bar fills by the share of your current allotment plus purchases still remaining. A hover tooltip splits the balance into included, purchased, and monthly allotment. The Buy (or Top up) control beside the meter opens an in-console purchase surface that lists the credit packs (priced in dollars, granting credits one to one) and, where relevant, plan options.
  • Usage and credits panel: a dedicated usage view inside the console workspace with four headline stat cards (Available, Monthly allotment or One-time credits, Spent all-time, Calls logged) and three tabs, described in the following list.
    • Calls: every individual AI call and tool invocation, newest first, each tagged by the role that generated it (Main, Subagent, Tool, Planner, Voice, or Refund, where a Refund is a negative row that returns credits), with the friendly action or tool name and the credits that call cost. Paginated 50 per page.
    • Transactions: every credit movement (monthly refill, credits purchased, usage charge, refund, adjustment, expired credits, and one-time grants), each with a positive or negative amount and the balance it changed. Paginated 50 per page.
    • By model: spend grouped by the underlying model, with a share-of-spend bar, the call count, the token count, and the total credits per model.
  • Context-management sub-line under "Spent all-time": how much of your all-time spend went to automatic background memory that keeps long chats coherent. It is already inside your total, never added on top.
  • Credit packs catalog (reached from the in-console purchase surface): a list of top-up packs with a name, the credits each grants, a short description, and a buy button priced in dollars.

War Room sessions draw down the same credits, but against a per-session spend cap you set before the room runs, so a council never spends more than the ceiling you choose and every seat's cost counts toward that cap. For how the cap is set and metered, see Spend cap and credits.

Inputs

Credits is a metering surface, not a form, so it has few controls.

  • Buy: opens the in-console purchase surface. Shown unless your account is unlimited or the credits tab is hidden for your account.
  • Tab selector: Calls (default), Transactions, or By model.
  • Pagination: 50 rows per page on the Calls and Transactions tabs, with previous and next.
  • Credit pack selection (in the purchase surface): choose one of the listed packs and purchase. The active catalog lists several packs, each granting credits equal to its dollar price, so your balance reads one-to-one with what you paid.

Outputs and how to read them

  • Available: the credits you can spend right now. Every chat checks this before it runs.
  • Monthly allotment or One-time credits: how many included credits your tier grants. Tiers with a monthly refill show "Monthly allotment" plus a reset countdown; tiers without one show "One-time credits" and the remaining balance from your initial grant.
  • Spent all-time: your lifetime credit spend, with the optional context-management sub-line.
  • Calls logged: how many AI or tool calls your account has recorded.
  • Spending order: included credits are spent first, purchased credits second. Included credits operate on a sliding window and expire; purchased credits do not expire.
  • A red, near-empty meter means you are about to run out. The console stops when your balance reaches zero, and you can buy a pack or wait for your refill.

How it is calculated

Two figures are worth translating: the meter reading and the order in which credits drain.

The meter reading

The meter bar fills by how much of your period balance is still unspent, as a percentage. This share applies on plans with a monthly allotment.

bar fill = ( remaining / ( monthly allotment + purchased this period ) ) × 100

In this formula, remaining is the credits you have left, monthly allotment is the included credits your plan grants for the period, and purchased this period is any credit packs you bought during it. For example, on a plan with a 1,000-credit monthly allotment and no extra purchases, 750 credits remaining fill the bar to ( 750 / 1,000 ) × 100, which is 75 percent. Drop below roughly 15 percent remaining and the bar turns red as a low warning.

Included before purchased

When an answer costs credits, it drains your included credits first, then your purchased credits.

from purchased = cost − included remaining

In this formula, cost is the credits an answer costs and included remaining is your unspent included credits. For example, with 200 included and 500 purchased credits, a 250-credit answer drains the 200 included first, then 250 − 200 = 50 from purchased, leaving 0 included and 450 purchased. One limitation: the exact credits a call costs depend on the model, the reasoning depth, and how many tools and subagents it uses, so the same question can cost different amounts on different settings. Each call's exact figure appears in the Calls tab after the call.

No result, no charge

When an answer fails to deliver a result, the platform refunds that answer's charges automatically. The refund shows in your usage records as a refund entry, and your balance is restored to the balances it was drawn from, included first and then purchased, mirroring the spend order. An included-credit restore that can no longer return to an expired allotment arrives instead as a short-lived make-good grant. Work that completed and delivered its output stays billed. A daily fairness cap limits how many automatic refunds post in a day. The user-facing rule is straightforward: an answer that fails to deliver a result is not charged.

Data and timing

The credit ledger and balances are your own account activity, updated in real time as you use the console. Monthly refills land on a regular refill sweep, and expired included credits are retired on a regular expiry sweep. Your meter and usage panel reflect changes immediately after each call. Generating a document debits a small usage-based amount on success and nothing on failure. See Generated documents. No market data feed is involved in credits themselves.

Use cases

  • Check how much console budget you have left before a long research session.
  • See which models or tool types are spending your credits in the By model tab and adjust your habits.
  • Top up with a credit pack when you are out of included credits and do not want to wait for the refill.
  • Confirm a refill or purchase posted correctly in the Transactions tab.

Limitations and disclosures

Purchased credits roll over and never expire; an included monthly allotment resets each period and its unused portion expires. The size of an allotment, whether it is a monthly refill or a one-time grant, and the pack catalog differ by tier, so rely on your own live meter rather than a fixed number.

What's next

What's next

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